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Destination SkillQueue
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Posted - 2012.12.01 07:33:00 -
[1] - Quote
Joelleaveek wrote:Merovee wrote:"You can now place a bounty on any player character in New Eden, except Dev and ISD characters."
I think what we should be complaining about is not being able to bounty the Devs.
People generally don't see the point of complaining about smart development choices. |

Destination SkillQueue
Are We There Yet
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Posted - 2012.12.01 07:47:00 -
[2] - Quote
Complaint Dept wrote:Alara IonStorm wrote:Complaint Dept wrote:All you have to do is put a bounty on every freighter pilot. At current cost of a freighter at $1.5 bil. and with 20% loss value that alone is 300 mil. NOT including loss of cargo or cargo dropped. That could easily become a 500 mil + bounty for a rock bottom price of 100k. fee. It will be a pirate field day!!  What in the heck is CCP thinking!! I enjoy the industrial challenges of the game. And wish not to get involved in PVP. But once again the industrialist get the short end of the stick!! And I'm sure CSM had a lot to do with this. Thanks for making this game less enjoyable!!  You can do that now. Just Hire a Gank Team to hit X Freighter. They already exist, approach them for it. This changes nothing. But all they would get is the loot. Now they don't even need that to make isk!
Yes, all they need is someone to log in a put a huge bounty on every such ship in the game. I'll just login and do that right now. |

Destination SkillQueue
Are We There Yet
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Posted - 2012.12.01 08:32:00 -
[3] - Quote
DarthNefarius wrote:Merovee wrote:"You can now place a bounty on any player character in New Eden, except Dev and ISD characters." (a) 5% leave (b) 10% leave (c) 20% leave (d) BEAR STAMPEDE ---> Exit  TBH I think DEVs should rethink the DEV bounty exception 1) it would make a nice irrelavent ISK SINK forthe following reasons: 3) DEV KM'sare prized anywayz  Iwould kill 1 just for the street creds  4) The bountyis 20% of what? the DEV implants are 0 anywayz 5) it lets peeps take out frustration in a silly way that is irrelevant inthe grad theme of it all let us havefun CCP  The ISD restriction I agree with since they are voulunteers 1) Irrelevant is right. 2) Yes, so there is no need to add bounties to them. 3) K. 4) Irrelevant is right again.
Notice how you didn't give any actual reason to do it, while ignoring the CCP provided good reasons not to do it. I'm sure CCP could work around the problems, but why build in more exceptions in the code for no real benefit, when they're trying hard to remove such things from the old code.
Quote:You people do know that placing a bounty on somebody does not mean Automatic Kill-Rights right? Right?
Perhaps more importantly do they know, that paying the minimum amount of ISK to put up the bounty doesn't mean, that the killer automaticly gets paid 20% of the value of the kill. |

Destination SkillQueue
Are We There Yet
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Posted - 2012.12.02 08:05:00 -
[4] - Quote
KIller Wabbit wrote:Joelleaveek wrote:Bounty =/= kill right
/thread People keep quoting that. Bounties will significantly lower the threshold to piracy. We'll see how you feel about it in a month.
How exactly? Significant change would mean someone is putting up huge bounties on random people for no reason. Are you going to invest hundreds of millions or billions of your money on bounties on people you don't even know? The bounty system can lower that threshold in a meaningful way for some specific targets, but no one has the wealth or any reason to put such a large bounty on everyone.
KIller Wabbit wrote:PS. Reeallly nice of CCP to disallow bounties on Dev's and ISD. Seriously?? About as disappointed as I can get - total failure to practice what you preach as it were. I can't fathom the reasoning behind this - so would a DEV or ISD like to throw down why their pilot gets an exception?
Because the system is meant to be actually useful, instead of being filled with targets people can't actually go around hunting. Keep in mind, that higher bounties also pay higher percentage on kills and get adverticed in the EVE universe, so you don't want a system in place, where those valuable roleplay and payout slots are taken by out of game dev characters, that almost never play.
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